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Space Grunts Download] [portable Edition]

  • tutalifassvor
  • Sep 13, 2019
  • 12 min read

Updated: Dec 9, 2020





















































About This Game The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate..You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems.Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base.Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons.Secrets - There are various ways to complete the game, anomalies leading to weird places, underground routes, and mysterious items to transport you to other area's of the moon-base. On top of these there are secret rooms and area's located all over the base, so never a dull moment! Can you find the core of the problems? 7aa9394dea Title: Space GruntsGenre: Action, Indie, RPG, StrategyDeveloper:OrangepixelPublisher:OrangepixelRelease Date: 12 Jan, 2016 Space Grunts Download] [portable Edition] DISCLAIMER: This game is a work in progress and I plan on spending more time with it. I will update this review as needed.Forgettable name aside, Space Grunts is actually a pretty interesting game. It plays like a hybrid of a turn based roguelike\/roguelite with the pace of an arcade game. The gameplay itself is pretty simple. When you move or shoot, enemies can do the same. There's no skip turn button, so you need to think a bit about how you're going to position your marine to deal with enemies. The gameplay loop is that you spawn into a level and you move room to room clearing out baddies. You start with three weapons: A shotgun, a railgun, and a frag grenade. As you progress through the levels, you'll find more items that mix things up. It's simple and fun. If you're a fan of roguelikes\/roguelites, give this a try. For $10, it's a good deal.Pros:- Easy to pick up.- Polished for an Early Access title.- Decent aesthetic and sounds.- Fast paced and fun gameplay. Cons: - Visually simple.- Not as deep or complex as the genres it draws from.. Turn based Nuclear Throne. Great daily runs.. Look! A crowbar!!!. Space Grunts is a fun little rogueLITE (I'll explain later on why I won't dub it as a roguelike) with charming and unique pixel art and fast turn-based gameplay. It's a fun and addictive time killer and you can find yourself saying "one more run" very often. It's learning curve is very low, meaning anyone can jump in and have a good time, not having to worry too much if the item they are about to use will just straight up kill them.https:\/\/www.youtube.com\/watch?v=3LYtnlRTbLASpace Grunts is fun and it does what it does pretty well, but I can't call it a roguelike. There's not enough nuance. There are no player levels and no character skills (outside of base stats per different character that can't be changed). This means that your gameplay is pretty much completely defined by the drops you get or don't get throughout a given run. Games like The Binding of Isaac do that same thing, but Isaac lets your own skill overcome adversity because of the real-time combat. Turn-based means you can plan your actions, but I don't think it's feasible to avoid damage entirely.You characters have 3 (4 if you pick up a crowbar) weapons with limited ammo and different uses. You can also find various single-use tech (items) in your travels that heal you, create traps for your enemies, augment your firepower or give you a damage buffer (almost like temporary HP). The limited ammo and single-use items puts a lot of emphasis on strategy and luck, hoping that you get the right ammo or right weapon upgrades or right tech at the right time.Unfortunately, this game isn't for me, as I felt gameplay felt relatively shallow. However, some of my complaints are the very reason it is so easy for people new to the genre to pick up and play it. I can see this very much being a soft introduction to the much more complex genre of REAL roguelike games (think stuff like Tales of Maj'Eyal, for example). It's obviously crafted with care and in the image of the creator, who seems to be very active on these forums. I love seeing that!. After waiting and watching the progress on twitter I'm happy to finally have had a moment to sit down and enjoy this game. It's great! No troubles using my PS4 gamepad over bluetooth either! The mechanics are straight forward and it's just the right kind of replayable for me. I was already a fan of the Orangepixel style and it's amazing how it came together so well in a turn-based game format. Still juicy, love the action, love the ability to plan out your attack on a room.The balance of ammo and health drops feel pretty good to me so far (only played a little bit at the time of writing so who knows what the future holds); the levels and setting are just a nice change of pace over the typical high-fantasy of similar titles. I only bring that up to say that I appreciate variety, and not to suggest one setting is superior to another. It doesn't appear that you're going to find the seriously in-depth story-telling and lore like you might find in games like Caves of Qud (or insert another previously released rogue-ish-turn-based-action-adventure game that you might love); for me this is perfect. They can't *all* be about huge tomes of lore and storytelling. Sometimes you just want to get out there, rock that moon base, and tell your own story. Space Grunts delivers!. Bought this during early access on steam. Please see below video for my "initial" blind thoughts as I played through my first game. Too Long Didn't Watch: Strong first impression: enjoyable, pretty good variety for early access, will be playing more. https://youtu.be/pWHDPfCf7cQ. Fun, solid strategy. Great for quick plays. Great clean pixel art and sound. Tons of replayability.. A non-biased quick look @ the game:https://www.youtube.com/watch?v=Uqrtz5LPzRcA very addictive roguelite rpg with a cool turn base style mechanic. The year 2476, Earth's space-federation has been building moon-bases across the galaxy. One of those moon-bases has been sending a distress signal. Space Grunts are a group of intergalactic "problem" solvers, sent to investigate.. You play one, out of a team, of Space Grunts, and your mission is simple: find your way into the moon-base, and figure out what has happened. You'll have to fight your way through aliens, robots, security drones and base-systems. Find the lower levels of the moon-base, and get to the core of the problems. Consumables - A large collection of consumables can be found all over the moon base from weapon enhancers, to destructive toys, armor, explosives, system-hacks, and more. Use the items wisely to advance deeper into the moon-base. Weapons - Starting with three standard Grunt weapons, you will be able to enhance them for more fire-power and range. On your way you'll also find alternate weapons, and melee weapons. - Highly Recommended! Contest #1 update 31b: Pushing a small update to fix an issue with the prize-giving (only the first 2 players received their prize)Also made the contest-popup only show once.. will refine that in a future update to make it pop-up possibly 3 times or something.Congrats to the first people winning the prize! And you can still get your Tech junky b-skin in the next few days!Read up on the contest here:http://steamcommunity.com/games/371430/announcements/detail/108448838533952336good luck!. update 20: put your masks on!: This update comes with one new item: gas-mask, which work great against poison and radiation.On top of that, I added radiation rooms just for the fun of it. These are mostly located in the radiation zones (duh) and there are safe ways to cross them, don't worry.I tried hunting down the random crash people seem to have on leaderboards.. think I fixed it, but let me know if you still run into those (I haven't seen a single crash on my end strangely)other than that just some minor stuff, as I've been feeling under the weather a bit, so taking it slow.see you on the other side!interface:fix: renamed the “ancients portal” achievementfix: PS3 controller support: left+right shoulder buttons and Start button addedfix: daily score should now also show up in best scorefix: text placement on inventory-select dialog attempt to fix random high-score screen crashesgame:added: “radiation” roomsadded: gasmask itemchange: fire-rooms now often have a “rare” item in themchange: aliens now also stopped by spiderwebsfix: graphic bug for “switches”fix: made poison / healing spores more translucent, slightly shorter time period. Beta update #7: just before the weekend: Wasn't planning on pushing another update today, but ran into 2 issues that needed fixing, and I've started to setup the leaderboards in the backend.Right now scores are recorded into a hidden steam leaderboard, so I can check if they record the right values and things look correctly. The leaderboard will record your level reached, time taken, amount of monsters killed and which class you used.If it all works correctly I hope to have that in the game next week in update 8 or 9!As for the important fixes:the game wouldn't start in the right resolution when playing windowed.. doh!and it seems that turning (which normally doesn't count as a step) was still decreasing turn-related items! So this means things like invisibility, time-warps, etc, all last the correct amount of turns now (pretty important for balancing)Full list of changes, short but sweet:interface:change: prettied up the logofix: resolution in windowed-mode now correct at startupfix: chapter name now includes level (also in map view)game:change: slightly less worms in first levels (got annoying quickly)fix: mixed up sound effect pitch, more variation to the earsfix: turning won’t cost points on items anymorefix: portal sometimes appeared under alien-pods/statuesfix: npc’s trading options improved (now always trade possible). Beta Update #3 - work on the interface: Really loving the feedback you guys are giving through the forums, messages, tweets, etc. It allows me to improve the game in all area's.In this update I tackled a lot of the interface things, normally something I delay until closer to the end of the work, but I got so many requests and remarks about various bits and pieces that I decided to start fixing it a bit sooner.The options menu now comes with proper resolution settings (in windowed mode) and there are now some nice volume sliders for music, effects and ambience.. so go crazy on those!Luckily I also had time to add some new cool game related stuff: fire, acid, improved sounds, and more!So grab the update, and read the list to see what's new:interface:new: resolution setting (windowed)new: music,sound,ambience volume slidersfix: improved gamepad button layoutfix: M or TAB key now open the mapfix: inventory now opens with first item selectedfix: gameover screen easier to readfix: “killed by” info should now work better (i.e.:not change)game:new: poision from plants now also hurts aliensnew: acid barrels (later levels)new: fire-spreading (later levels)fix: increased Drone attack ratefix: changed/added/improved various sound effects for monsters/robotsfix: laser-turrets now show their directionfix: various bugs with the warper-creaturefix: alien-plant shows triggers less speechfix: new laser-weapon sound (work in progress)fix: stronger laser weapon now looks and sounds differentfix: upgrading current weapon wouldn’t include “double shots” until reselected. update 29: stats and minor teeny-tiny fixes: As we enter the holiday season, the updates are gonna be a bit thin most likely. With the full release planned for January I'll also have to work on various marketing stuff and try to get some PR going and coverage on game sites and wrap up the mobile version so people can take this game on the road!This update is mostly coming with interface fixes and tweaks, and some improvements for the statistics. There is now also a "reset" option added to the statistics screen, so for those with faulty stats due to the early release versions you can wipe your slate clean!interface: added: top-20-killers to statistics screenadded: option for resetting statisticsfix: if no statistics, don’t show favorite class+itemsfix: centered “most kills by” on statistics screenfix: PS4 controller support on OSXfix: chapter name/progress not rendered when game-over message is shown (at start of a level)fix: lighting being wrong when browsing option menu during gamegame:change: small increase in possibly damaging items in explosionschange: made reinforcement dude less nervous in his movementschange: completion text is now differentfix: stop NPC’s from spawning in a flame-room/on a flamer. Contest #1: WIN A SKIN!: Okay, here we go, the first Space Grunts contest.. I have no idea if this will all work correctly, so let's not panic and see where it all lands.PRIZETo make this first one interesting enough, you can win:Tech-Junky B-skin Which will be a permanent unlock! so it's worth playing.THE CONTEST:Reach a Daily challenge TOP 5 spot on any of the days before Thursday 24th.. Starting on Saturday 19th. So that's either Saturday, Sunday, Monday, Tuesday OR Wednesday.And that's all you need to do! You can try it every day, no limits, except that you can only do the daily once obviously ;). update 26: graphical enhancements and credits: This update is mostly full of special effects, graphical enhancements and tweaks. A lot of things I wanted to do earlier, but never got around to.I also added the credits to the menu, if you think you should be in there for some reason, let me know! I might have forgotten some people giving feedback and such. Don't be shy !And fixed some more problems with the dreaded level-16.. really hope I got all or at least most of that sorted now, since it's a bummer for people making it that far to run into problems!As always, feedback and reviews are welcome!interface:added: credits to stats menu - (let me know if you feel you should be on that list!)added: “not connected” to daily challenge if not online with Steam for some reason.change: quit game dialog now mentions “progress in current level is lost” game:added: scorching of floor with some explosionsadded: dust from walls with big explosionsadded: some wall lights blink / shortcircuitadded: wall lights will now be destroyed in explosionsadded: “steps” graphics for fake height difference in levelsadded: destroyable scenery items (cabinets, chairs)added: NPC’s now drop their item if you kill them (pre-zombie)added: warpers can now steal items when near youchange: high-luck characters would get less ammo due to items. Fixed nowchange: small tweak to detector rangesfix: tweaked some of the camera-eventsfix: rare bugs with level 16 generationfix: crash after completing the game (level 16)fix: health-decrease icon when using Adrenalinefix: Gaia and Orb’s don’t spawn in secret-area’s anymorefix: detectors gave wrong signals at timesfix: typo "abnoxious" -> obnoxious. update 28: case of the missing Whigo: Amazing moment in history.. I actually completed a run in my own game! ...and noticed that the leaderboard is still not updating correctly for all boards.. so looking into that a bit more, think it has to do with how Steam handles the score upload calls or something.I also noticed that there was a monster missing in the later levels: The Whigo. I added this many updates ago (update 15 or so?) but apparently forgot to actually make it spawn in levels.. oops! The other things are mostly fixes, also making the battle-suit be a true battle suit and protect you from radiation and alien goo.Right now most of the work is doing some testing and interface tweaks for the mobile version. I do still want to add the little monsters that should be bursting out of those alien-purple-pods, so that's something on the list along some extra achievements probably.But it's close to a final version.. so tell your friends! interface:fix: made smaller buttons clearer when selectedfix: progress-bar overlapping with “daily challenge” text on map screengame: added: the “Whigo” monsterchange: random radiation now also removed when ventilation turned onchange: Battle suit now also protects against radiationchange: Battle suit now also protects against alien-goofix: rooms with exits being lit to soonfix: hopefully fixing the leaderboard uploads to multiple boards...fix: dropping an item would sometimes crash the gamefix: ancient-temple could appear twice in a row. New game: Heroes of Loot 2 now in Early Access: Hey guys,just a quick update to let you know my new game Heroes of Loot 2 is now live on Steam:http://store.steampowered.com/app/439880It's a "dungeon crawling rpg action adventure" where you control a range and melee character and use them to survive in the dungeons, complete quests, solve puzzles, defeat bosses and grab LOOT!check it out !. Update 23: Decoy duckies, combo's and fences: A fun little update this week with the addition of Decoy Ducks! These items can be placed in a room and will start walking randomly until they go boom. Mean while they distract the enemies making it possible for you to either slip by or kill some aliens.I also added another room type, one with electrical fences. See if you can find those and survive it!Finally I made combo's a little more visual, altho I think it still needs a bit more work to communicate to the player what is happening. And also added a few more fun combo's you might figure out how to activate.I also did some rebalancing on the item-drop, this is a work in progress, but I think it feels better now. Still have to do some long runs myself to see how it holds up in longer games, so I'll keep tweaking it.And of course a few more fixes for minor stuff. Let me know if you run into any problems or got some great ideas because my "todo list" is drying up!interface:change: combo’s now more visualchange: Steam game bannersgame:added: electric-fence rooms (it’s a trap!)added: “haste” comboadded: “superbolt” comboadded: decoy-ducks… !changed: new item-drop rate calculations (bigger difference between rare items and normal items)fix: gasmask + mobile emp turn didn’t decreasefix: rc-drone mini icon rendering bugfix: stopped Alien spawners from working outside visible areafix: alien plants now become unsolid when shotfix: crowbar not working when no shells leftfix: last crowbar hit now also works.

 
 
 

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